The Big List Of Game Revenue & Sales
Articles about Sales
- How Much Do Indie Devs Make Anyways Pt.I (Gamasutra)
- How Much Do Indie Devs Make Anyways Pt.II (Gamasutra)
- How Much Do Indie Devs Make Anyways Pt.III (Gamasutra)
- PC Indie Game Sales Numbers (Chrisptopher M. Park)
- Sales Statistics From Various Indie Games (Game Producer Blog)
- So Here’s How Many Games I Sell – Part 1 (Jeff Vogel)
- So Here’s How Many Games I Sell – Part 2 (Jeff Vogel)
- Is There Money To Be Made? (Comparison of iPhone,XBLIG,PC)
- Analysis: Is There Money To Be Made In Indie Games? (Gamasutra)
- Bursty Indie Sales Cycles (Lost Garden)
- How well can indie games do? (Raph Koster’s Website)
- World Of Goo iPad Launch
- Independent Games Sales: Stats 101 (GDC 09)
- The Long Tail. Rock Legend Game Sales Statistics (Positech Games
- Osmos Sales Numbers (Hemisphere Games)
- Why Do Stupid iPhone App Sell So Well? + Related Discussion + Article
- Making A Living (Barely) On The iPhone App Store (aka The Numbers Post) (Games From Within)
- Motocross Challenge Revenues + Related Thread
- Gamasutra Salary Surveys 2001-2003
- Global Video Games Investment Review 2011 (figures about the size of the video games market)
Flash Market
- FlashGameLicense – Monetizing Your Web Game – Part 1
- FlashGameLicense – FGLopedia
- FlashGameLicense – Trends And Statistics 2009 (Top Game = 5000$ and Bad Game = 400$ per Year)
- FlashGameLicense – Report Monthly Site Sales
- Questions About FlashGameLicense (TIGForums)
- FlashGame License Success Stories? (TIGSource Forums)
- Guide To Flash Sponsorship (TIGSource Forums)
- Kongregate etc. Share Your Experiences (Flashpunk Forums)
- Making Money from Flash Games (mochiwiki)
- Flash Game Portals to Submit Your Game (mochiwiki)
- The Big List Of Sponsors Updated and Easier (Fernando)
- The Big List Of Flash Game Sites (Pixel Prospector)
- In-Depth: Behind Flash Game SteamBirds’ Revenue Deals (Gamasutra)
- Flash Portals And Social Gaming (Dan From Lostgarden.com)
- Where’s The Cash For Flash? (Gamasutra)
- Flash Love Letter (2009) Part 1 (Lost Garden)
- Selling A Flash Game (The Daily Click)
- Flash Games And Real Money (Heavy Boat)
- Making And Selling Fig. 8 (Intuition Games)
- Breaking Down The Fig. 8 Bidding Timeline (Intuition Games)
- Comprehensive Report about Solipskier
- 2 Months Of Solipskier App Store Sales
- You Should Be Making A Premium Flash Game (Gambrinous Blog)
- Making Money From Your Game (Gambrinous Blog)
Flash Blogs
Xbox Live Arcade Sales Analysis
- January – June 2010 (Gamasutra)
- July – December 2010 (GamerBytes)
- January – June 2011 (Gamasutra)
- Sales Numbers of XBLIG Games (XNA Creator’s Club Online)
- 6 Month Report: 20.000 Sales (radiangames)
- Radiangames On Finding Success in $1 Increments (GamerBytes)
- Arkedo Reveals XBLIG Sales Stats, Praises Opportunities Generated (Gamasutra)
- Where Are They Going Now? XBLIG Developers At A Crossroads (Gamasutra)
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