The Big List Of Game Making Tools
On this page you can find a bunch of good game making tools that help you to create a game.
I haven’t tested all of the programs by myself yet but I do have spoken to many devs and asked them what they think of them.
So for each game making tool you will find
- quotes from game developers that actually use the program
- a few recommendable games
- links to tutorials
Note that the purpose of this article isn’t to list all tools that exist on this planet… only a few that are already used and recommended by many developers.
(However at the bottom of this page you can find links to other sites that list much more programs)
For 2D Games
For 3D Games (and 2D Games)
For 2D GAMES
Game Maker
“Design your very own games using easy-to-learn drag-and-drop actions [...] And when you’ve become more experienced, there is an easy built-in programming GameMaker Language (GML), which gives you the full flexibility of creating games with GameMaker.” (from Homepage)
Quotes from Developers:
Beau Blyth (Shoot First, Action Fist, Das Uberleben, Sim War 5, Fish Face)
“Game Maker is an incredible piece of software that allows fumbling idiots to later become syntax masters. Because it allows you to make something (though something glitchy) from day one, you are never discouraged from continuing to learn.”
Daniel Remar (Iji, Hero Core, Garden Gnome Carnage, Castle Of Elite)
“A quirky but powerful 2D scripting tool, I use it both for complex freeware games and rapidly prototyping commercial games at work. When used right, there’s nothing it can’t do.”
Jo-Remi Madsen (Owlboy, Dungeon Chaos, Vikings On Trampolines)
“Game Maker is such a rapid tool, we’ve managed to create prize-winning games in a week”
Jonathan Lavigne (Ninja Senki, Wizorb, Scott Pilgrim Vs The World)
“Game Maker takes care of the low-level aspects of programming so you can focus on creating the actual game.”
Kurt Waldowski (Sandy Evolution, Kinetics)
“When it comes to making 2d Games, Game Maker is an amazing tool. It helps you quickly put ideas into action, allowing for rapid prototyping and the development of full fledged games. It caters to the beginner, but also maintains advanced features and depth, making Game Maker a great game creation tool for everyone.”
Robert “Darthlupi” Lupinek (Legend Of Shadow, Blasting Agent, Kungfu Attack, Wonderbounce)
“This is by far the most flexible and engaging rapid game development tool that I have played with. If you looking to prototype or fully develop a great game experience and you want jump straight into the process, this is the tool buddy.”
Alexis “Alexitron” Andujar” (The Power, Blasterman Vs. Yellowskull, Jet Pod)
Where it not for Game Maker I would have never made my first game back in 2006. I have tried many tools before and after Game Maker and none appealed to me enough to make me want to push myself to finish a game with it. When I first came in contact with Game Maker it promised that I would be able to make a game with it without a single line of code, and it was true! At least 7 of of my games where made with absolutely no code in them, just little icons that you drag and drop around. Now I use code but only because I learned it trough drag and drop , is code hidden behind little non-intimidating icon things, how awesome is that? Another great thing about Game Maker is how much resources and shared knowledge is available for it. Lots of tutorials and open source games and many, many wonderful communities. To top it all is super cheap, and even thou they are talking about newer more expensive versions, is all optional , you can still use it for free.
Game Maker is an excellent tool and I highly recommend it.
Faucet (Gang Garrison 2)
“Game Maker is a toolset for creating 2D games with some 3D support tacked on. It can be used by beginners and intermediate developers alike, but advanced users will tend to put a fist through their screens in utter frustration and irritation. The blurb claims that no programming is necessary, but that is an outright lie – however, you do have the choice between an easy to learn visual language that will quickly become a dead end in your coding skill tree, and a more traditional scripting language which will teach you lessons that can misdirect your coding skills for years to come.”
Tom Grochowiak (Magi, ArcMagi, Cinders)
“It’s no secret that most of MoaCube’s projects are developed in GameMaker. I’ve been using it for 7 years now. Sometimes simply to play around with ideas, but mostly for commercial projects and some rapid prototyping back during my days at Codeminion.
I’ve developed a certain love-hate relationship with the software. We’ve had some good times together, but there were times when I considered filling divorce papers and turned my head after the younger and sexier Unity. So far, we decided to stay together. For the kids’ sake, you know…”
[Read the complete Professional developer's look at GameMaker]
Spelunky
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Hydorah
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Dungeon Chaos
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Browse Games that were created with Game Maker:
- Game Maker Games (Pixel Prospector)
- Game Maker Games (YoYo Games)
- Commercial Game Maker Games (TIGSource Forums)
- Open Source Game Maker Games (TIGSource Forums)
Tutorials & Help
- Game Maker for Beginners (TIGSource Forums)
- Grandma GM Platformer Engine
- Complete Beginner’s Guide to GML Coding (flexaplex)
- Game Maker For Beginners Tutorial (IndieDB)
- GMLScripts (Game Maker Language Scripts)
- Game Maker Wiki
- YoYo Games Tutorials
- Game Maker Community
- Game Maker Games With Source Code Available (TIGSource Forums)
Further Info:
For 2D GAMES
Multimedia Fusion 2
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Price: 119$ (Free Demo available)
“Get impressive results with no programming skills or knowledge required. Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!” (from Homepage)
Quotes from Developers:
Ilker Esen (Neva, Vincere Totus Astrum)
“MMF2 is an outstanding tool to achieve anything that comes close to simplicity of 2D game development.”
Paolo Taje (NaaC, Tubopac)
“If you want to celebrate the gloriousness of pixels with an arcade game, Multimedia Fusion is the way”
Chris Nimmo (Falafel Adventure, Uchuusen)
“Some people love programming and that’s fine; but for those who just want to see their ideas in action without getting deep into code, Multimedia Fusion 2 has a working environment that is easy to get used to but also has the flexibility to go quite far. Notable games include: Noitu Love 2, Knytt, Bonesaw and Eternal Daughter.”
KNPMaster (Cave Jumper, Click Copter)
MultiMedia Fusion (MMF) is a great, easy to use, easy to learn, game/application creation utility. The only limits are your own imagination. The added ability to build to flash is definitely one of it’s shining points.
Jürgen “Jot” Brunner (Pitiri 1977)
“Multimedia fusion opened the doors to game developing for me. The tool feels just like good Gameplay: easy to learn but hard to master. The possibilities in 2d prototyping are endless. So whenever I have an idea and I want to show it to someone, it takes only a few hours to create a small prototype to show off. That’s fantastic and the reason why I love Multimedia Fusion.
I´m pretty sure that when Clickteam releases the IOs & the Android exporter, MMF2 will be one of the main tools on the market to create 2d games for smartphones.”
Paul Schneider (GunGirl 2)
“MMF2 is a great program to easily make your dream game a reality. The vast number of community created plug-ins is fantastic and in many times a life saver.”
David K Newton (Crystal Towers 2, Treaure Tower, Special Agent)
“The MMF series came up with a scriptless system for writing games, with gameplay logic laid out instead in the form of a spreadsheet of conditions and actions. This makes it easy for beginners to pick it up and drop in premade objects and movements, but still allows more advanced users to customize things to work exactly as they want them to. Extensions from its community add to its capabilities, and if you still can’t find an object that does what you want, you can always go into Visual Studio and write your own.
Recently, its strength has been in the variety of platforms that it supports – one source file can be exported to run as an EXE, as desktop or mobile Java, Flash, iOS, and soon Android and XNA. Despite being initially targeted at beginners and the educational market, its developers have also been making gradual improvements to make it more suitable for more advanced game development. I still use it even though I’m a coder by profession – for a long time now it’s made me take for granted that I can put together little game prototypes in about half an hour without vast amounts of setup work.”
Neva
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Merry Gear Solid 2
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GunGirl2
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Browse Games that were created with Multimedia Fusion 2:
- MMF2 Games (PixelProspector)
- List Of Commercial MMF Games (TIGSource Forums)
- MMF2 Games (The Daily Click)
- MMF2 Games (Click Team)
- MMF2 Games (IndieDB)
Tutorials & Help
Further Info:
For 2D GAMES
Construct Classic & Construct 2
Construct Classic
Price: Free
“Make 2D DirectX games for Windows with Construct Classic’s visual, human-readable event system. No programming is necessary! Take advantage of Construct’s super-fast 2D engine, impressive pixel shader effects, physics engine, and powerful library of extensions and behaviors – all using the powerful event system. Construct Classic is free and open source (GPL). Want to make HTML5 games? Try the modernised follow-up Construct 2.” (from Homepage)
Construct 2
Price: Free (32$ Pro Version)
“Create exciting HTML5 web games with Construct 2′s visual, human-readable event system. No programming is necessary! HTML5 games are just like Flash, but in pure HTML and Javascript – and they run on Mac, iPhone, iPad, Android, Windows and Linux! Develop games quickly and easily without any platform-porting headaches, all the while using Construct 2′s non-programming event system. It’s great for beginners and faster than coding for experts, and your games run everywhere.” (from Homepage)
Quotes from Developers:
Unfortunately no quotes from developers (yet) but here is an interview with one of the creators of Construct
The Iconclasts
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Yokai
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Classicvania
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Browse Games that were created with Construct Classic:
- Construct Games (PixelProspector)
- Construct Games (TIGsource Forums)
- Construct Games (Scirra Forums)
Tutorials & Help
Further Info:
For 2D GAMES
Flixel
“Flixel is a revolution in Flash game production. An amazing new way for man to interface with machine. The beginning of a new tomorrow.
Never before has the world witnessed such a collection of AS3 files. We put it all in the new flixel 2.
Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API, plus all the old flixel classics: animated sprites,
tilemaps, and particle emitters. Most importantly, flixel is still completely free for personal or commercial use.
What are you waiting for? It’s time to make games!”
Quotes from Developers:
Shane Neville (Ray Ardent: Science Ninja)
As a first time programmer, Flixel gave me a solid framework in which to build a game and a great community to help me through the rough bits. Without Flixel, I don’t think Ray Ardent: Science Ninja would have ever made it out the door.
Robert “Darthlupi” Lupinek (Legend Of Shadow, Blasting Agent, Kungfu Attack)
“Fast, super stable, flexible AS3 Framework that doesn’t box you in. Had a super fun experience from demo tweaking to writing my own games. If you want to cut your teeth on game development, this is a fun place to start!”
Richard Davey aka “Photon Storm” (Cat Astro Phi)
“Retro style games are becoming more popular than ever online and Flash has turned out to be the perfect tool for creating them, as hit titles like Canabalt and Fathom demonstrate. This may seem at odds with a technology known for its vector graphics and timeline animation. But under the hood Flash is perfectly capable of pushing around large volumes of pixels which is exactly what is required. Flixel is a game framework that has evolved into a powerful way to rapidly create games in Flash. covering plenty of core features including a fast blitting engine, tile map support, collision, basic physics, sound, keyboard handling, path finding and plenty more. The strong community and available plug-ins make it a great choice for devs.”
Canabalt
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Kung Fu Attack
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Ray Ardent: Science Ninja
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Browse Games that were created with Flixel:
- Flixel Games (PixelProspector)
- Flixel Games (Flixel Homepage)
Tutorials & Help
- Flixel Tutorials
- Flixel Forums
- Flixel Wiki
- FlashGameDojo
- Building A Retro Platform Game In Flixel (Photon Storm)
- Building Games With Flixel – Video Series [Part 1] (gotoAndLearn)
- Building Games With Flixel – Video Series [Part 2] (gotoAndLearn)
- Setting Up Flixel For The First Time (Photon Storm)
- Flash Game Dev Tips (Photon Storm)
Further Info:
General Flash Related Help:
- Flash For Free (DevMag)
- FlashGameDojo
- Sketching Platformer Mechanics In Flash (How To Not Suck At Game Design)
- Beginners Guide To FlashDevelop (tuts.plus)
- Go To And Learn
- The Flash Blog
- Kongregate Labs
- Flash For Free
Browse Games that were created with Flash
- Flash Games (PixelProspector)
- Big List Of Flash Game Sites
For 2D GAMES
FlashPunk
“FlashPunk is a free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in.
This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go,
giving you more time and energy to concentrate on the design and testing of your game.” (from Hoempage)
Quotes from Developers:
Droqen (Fishbane)
“FlashPunk gives you the perfect tools to create a game in Flash without the need to mess with Adobe’s expensive product that isn’t exactly built for coding anyway. With a wonderful tutorial to ease you in and a good range of ways to get help or help yourself, I suggest it to anyone who’s at all interested in Flash devving. (that’s a word, right?)”
Matt Thorson (Jumper Series, Give Up Robot)
To me, FlashPunk is the perfect next step for anyone currently using middleware like Game Maker or MultiMedia Fusion. The tutorials helps ease you into “real” programming and the engine is elegantly designed and powerful.
Rami Ismail of Vlambeer (Super Crate Box)
“FlashPunk is a great and well-maintained AS3 library by the amazing Chevy Ray. FlashPunk is easy to get into for new programmers & great for more advanced programmers, who can adapt its structure and code to whatever they need it to be. Its ease-of-use, versatility, modability and structure made AS3 programming more flexible, less time-consuming and more fun.”
Browse Games that were created with FlashPunk:
- FlashPunk Games (FlashPunk Homepage)
Tutorials & Help
- FlashPunk Tutorials
- FlashPunk Forums
- FlashGameDojo
- FlashPunk Platformer Tutorial
- Advanced Platformer Engine
Further Info:
For 2D GAMES
Stencyl
“StencylWorks enables creators of all all skills levels to create iOS and Flash games with or without code. StencylWorks takes care of the essentials like physics and native APIs so you can focus on what’s important. Our drag-and-drop gameplay designer, inspired by the successful MIT Scratch project, presents a simple block-snapping interface with new functionality and hundreds of ready-to-use blocks. With StencylForge, creators can access an open marketplace for sharing the assets and building blocks for creating new games.” (from Homepage)
Quotes from Developers:
Greg “Greg-Anims” Sergeant (Making Monkeys, Use Boxmen)
“Being able to drag and drop code blocks together has sped up my workflow so much. I was able to prototype Making Monkeys in just a few days and try out new gameplay elements very quickly. I am already working alongside some great people on my next game in StencylWorks.”
Cory “Irock” Martin (The Binding Force, Robichai)
“Stencyl is a fresh approach to game creation, and it’s allowed me to turn my dreams into a reality. For everything from importing resources, to designing levels in the Scene Designer, to designing fonts, to creating players and NPCs, to sharing your creations with the world, Stencyl offers the best tools there are. Great dreams are best created with great tools. Stencyl has gotten my dream further than it ever would have gotten using any other toolset.”
Emanuele Feronato (well-known gamedev blogger)
“Let me say one thing: I love StencylWorks. It’s an incredible tool which will allow you to save a lot of time, and you should definitively try it.”
Browse Games that were created with Stencyl:
- Stencyl Games Showcase
- Stencyl iOS Games Showcase
- Stencyl Games
- Stencyl Games on Kongregate
- Stencyl Games on Newgrounds
Tutorials & Help
- Getting Started
- Stencyl Overview
- Stencyl Forums
- Stencylpedia
- 1 Min Trailer
- Stencyl TV
- iStencyl Help Center
- Emanuele Feronato’s Articles
Further Info:
- How StencylWorks can turn anyone into a games developer (Wired)
- Hey Kids, Build Your Own Video Games With Stencyl (ReadWriteWeb)
- Stencyl Interview (Pocket Gamer)
- Q&A with Jon, creator of Stencyl on Kongregate
- Create awesome Flash games in no time with StencylWorks (Emanuele Feronato)
- Build your own games (BBC Click)
- Spotlight: StencylWorks (Stuff Magazine)
- Stencyl article (TIGSource)
For 3D GAMES (AND 2D GAMES)
Unity
“Unity 3 is a game development tool that has been designed to let you focus on creating amazing games.
Unity is the development environment that gets out of your way, allowing you to focus on simply creating your game.
Developing for web, mobile, or console? Unity is the tool for the job.” (from Homepage)
Quotes from Developers:
Joel Nyström of Ludosity Interactive (Bob Came In Pieces, Mama & Son: Clean House)
“Unity has a strong indie-angle, with very attractive pricing (and no royalties). But it’s not only low-barrier entry and easy to use, it’s also well suited for AAA with state-of-the art content pipeline, full console support, and all the flexibility you’d need with the scripting through C# and .Net. If I can help it, I will use Unity for all our projects for the foreseeable future.”
Ole Teglbjærg of Press Play (Max & The Magic Marker)
“Unity3D is a powerful engine that builds to almost all platforms. It’s greatest asset is that it is so easy to get to a playable result fast.
Being able to build to multiple platforms, allows you to more or less have the same codebase for multiple versions of the same game, making fixes across platforms a lot easier.
Another cool thing about Unity3D is the fact that it allows artists, designers, and programmers all to work in the same environment, making the pipeline a lot smoother. However, this can also become a problem, when team size grows and anybody can screw up each other’s work, since the versioning tools provided are not optimal at the moment.
Another awesome thing is the very active community surrounding the engine, where you can find help for a lot of problems.
The company is growing rapidly and updates and improvements are coming out often. They just opened up for what they call Unity Asset Store, which is a place where people can sell bits and pieces of code or graphics to each other. This could be menu systems (which one of the things Unity is still lacking), AI-libraries, shader packs, or simply animations. This could turn out to be a great short cut for smaller developers without the money to build their own AI system etc.”
Ian Strandberg (He has a YouTube Channel about indie games called Verbal Processing)
“Why Choose Unity 3D – Part 1″
“Why Choose Unity 3D – Part 2″
2D Games
Max And The Magic Marker
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FEIST
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3D Games
Blush
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Off-Road Velociraptor Safari
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Bob Came In Pieces
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Browse Games that were created with Unity:
- Unity Games List On Unity Homepage
- Unity Games On TIGSource Forums
- Unity Games On IndieDB
- Unity Games On Kongregate
Tutorials & Help
- Unity Documentation
- Unity Tutorials
- Unity 2D Gameplay Tutorial
- Unity 3D Platform Game
- Car Tutorial
- FPS Tutorial
- Video Animation View Tutorial
- Unity iPhone Tutorial
- Unity iPhone Multiplayer Tutorial
- Unity iPhone Occlusion Culling
- Unity Video Tutorials (TIGSource Forums)
- Unity Tutorials (IndieDB)
- Unity Video Tutorial (22 Parts)
Further Info:
For 3D GAMES (AND 2D GAMES)
UDK – Unreal Development Kit
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Price: Free for non-commercial use / For commercial use = Licensing 99$ + Royalties
“UDK is Unreal Engine 3 – a complete professional development framework.
All the tools you need to create great games, advanced visualizations and detailed 3D simulations on the PC and iOS.
The best tools in the industry are in your hands.” (from Homepage)
Quotes from Developers:
Unfortunately no quotes from developers (yet)
Browse Games that were created with UDK:
- UDK Games Showcase
- UDK Games On IndieDB
- UDK Games On IndieDB (Best Of 2010)
- UDK Games On Epicgames Forums
Tutorials & Help
- UDK Documentation On UDK Homepage
- Jazz Jackrabbit UDK iOS Tutorial (Shane Caudle of Epic Games)
- Jazz Jackrabbit UDK iOS Tutorial Video
- UDK Tutorials On IndieDB
Further Info:
For 3D GAMES (AND 2D GAMES)
XNA Game Studio
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Price: Free / 99$ per year if you want to publish your games on XBLIG / 2D and 3D Games
“App Hub joins the worlds of Windows Phone and Xbox LIVE Indie Game app and game development, and provides the tools and resources you need to create, distribute, and merchandise for both platforms.
Download the integrated set of development tools to begin coding and then sign up for App Hub membership
to publish your work to every person using Windows Phone on the Windows Phone Marketplace or the 25 million active Xbox LIVE members on the Xbox LIVE Marketplace.” (from Homepage)
Quotes from Developers:
Jo-Remi Madsen of Roflgames (Owlboy, Dungeon Chaos)
“XNA is perfect for creating great looking 2D games, and you can achieve fantastic looking effects wiht great ease. We’re currently using XNA to create our first big title ‘Owlboy’.”
Jonathan Lavigne of Pixeltao (Ninja Senki, Wizorb)
“Even though XNA iss awesome, it’s really just a bunch of libraries put together to make coding games faster. But you have to already have solid coding skills before being able to make something decent with it. However with a good knowledge of C#, you can get your game running on XBox 360 in a short time.”
2D Games
3D Games
Leave Home
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Magicka
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Sol Survivor
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Browse Games that were created with XNA:
- XNA Games (PixelProspector)
- XBLA / XBLIG Games are made with XNA (TIGSource Forums)
- XBLA Games On The Xbox Live Marketplace
- XBLIG Games On The Xbox Live Marketplace
- Where Can I Find Or Upload XNA Games?
Tutorials & Help
- How It Works – Create
- Game Development
- What Fully Featured 3D Game Engines Are Available For XNA Game Studio?
- Kodu
- XNA Game Development Tutorial (Microsoft)
Further Info:
- Microsoft XNA (Wikipedia)
For 3D GAMES (AND 2D GAMES)
BlitzMax
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Price: 80$ (Free Demo available)
“BlitzMax is the new, next generation game programming language from Blitz Research. BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds a ton of cool new features and abilities.” (from Homepage)
Quotes from Developers:
Robbert Prins of Foppygames (Flyout, Ranger)
“A strong point of Blitz Max and Blitz3D is that the languages are used by beginners (supported by the helpful community) as well as by more advanced programmers. The games produced with these languages also cover the full range.”
Wiebo de Wit (Thrust Xtreme, Grid Assault)
“Blitzmax is simple enough to get started quickly and flexible enough to allow for some really complex games. The range and expand-ability of the language through modules will allow you to create games, but also the tools you need to help you create those games more easily. That, the community and multi-platform support is why I keep coming back to Blitzmax.”
Jayenkai (NeonPlat 2,Microbe2, Alien Deathmatch 2)
“Writing a new freeware game each week usually leaves no time for after-sales fix ups. As such, I’m happy that the developers of BlitzMax have done such a great job at making sure it’s as study as it could possibly be. Using BlitzMax I can rapidly develop my games, and have them run in a more-or-less identical fashion on everybody’s computer, without having to worry that it might suddenly fall to pieces each time they update their system. It just works.”
2D Games
3D Games
Browse Games that were created with BlitzMax:
- BlitzMax Games (PixelProspector)
- Full List Of Blitz Games (Blitz Forums)
- BlitzMax Games (Blitz Homepage)
Tutorials & Help
- Articles & Tutorials (SoCoder)
- Forums (Blitz)
- Manuals (Blitz)
For 3D GAMES (AND 2D GAMES)
jMonkeyEngine
“Make any type of game for all modern platforms. Program in plain Java and experience rapid time-to-market development without limitations.”
Quotes from Developers:
Unfortunately no quotes from developers (yet)
Browse Games that were created with jMonkeyEngine:
Tutorials & Help
For 3D GAMES (AND 2D GAMES)
Torque
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Price: 100$ (Free Demo available / Requires seperate Licences if you want to publish on Consoles and iPhone)
“Available for nearly every platform and specialized separately for 3D and 2D games, Torque is the most licensed engine middleware in the games industry.” (from Homepage)
Quotes from Developers:
Unfortunately no quotes from developers (yet)
On The Rainslick: Precipe Of Darkness
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Insanely Twisted Shadow Planet
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Browse Games that were created with Torque:
Tutorials & Help
Further Info:
ADDITIONAL GAME MAKING TOOLS
Game Making Tools For Mobile Devices
Game Making Tools For Specific Genres
- M.U.G.E.N (Free / For 2D Beat ‘em Ups)
- RPG Maker (60$ / For 2D RPGs)
- Adventure Game Studio (Free / For 2D Point ‘n Click Adventures)
- ZGameEditor (Free / 3D Games with 64kb)
- ZGameEditor Games
More Game Making Tools
- GameStart (Free / 2D and 3D Games)
- Blender (Free / 3D Games)
- Monocle Engine (Free / 2D Games)
- Pixelblitz Engine (Free / Flash Games)
- Push Button Engine (Free / Flash Games)
- PixieEngine (Free / Flash Games)
- Pygame (Free / 2D Games)
- Pygame Games
- Allegro (Free / 2D Games)
- Allegro Games
- Löve (Free / 2D Games)
- Löve Games
2D Physics Engines
2D Level Editor
Ogmo Editor is a general-purpose 2D visual level editor for independant game developers. It’s an Adobe® AIR™ application and it is cross-platform, running on Windows, OS X and Linux.
FURTHER READING
- So You Want To Make Games – The Beginner’s Guide (TIGSource Forums)
- Game Editor Features & Ideas (Black Golem)
- List of Game Engines (Wikipedia)
- BIG List of Game Engines (mod DB)
- List of Game Engines (DevMaster)
- List of Programming Languages (Wikipedia)
- Creating A Game (CodeDaemons)
- Amit’s Game Programming Information
- Programming Language Resources (TIGSource Forums)
- Programming Languages and Compilers (TIGSource Forums)
- GM v.s MMF2 v.s Construct (TIGSource Forums)
Leave a comment
That is an incredibly beautiful list of frameworks and tools to get started. The only thing that could make it better would to be to include so coding editors, links to packages, or sdk downloads, etc. Overall, excellent list for anyone to jump into game design and find something for them to work.
Porter
August 8, 2011
I might add something like that in the future… A nice collection of source code editors etc. :)
PixelProspector
August 12, 2011
I will humbly suggest that you add jMonkeyEngine 3 to the list. Our community and overall development activity is most definitely on par with the engines listed here. Also, it’s entirely open source, which is lacking representation in the 3D category.
I can probably get a commentary from commercial projects such as:
Mythruna – mythruna.com
Hostile Sector – hostilesector.com
Ships with Cannons – shipswithcannons.net
Tygron Serious Gaming – tygron.nl
Send me an e-mail if there’s any additional information I can provide you with.
And thank you so much for these excellent indie resources! We’ll be sure to point many aspiring game developers here.
~ Erlend
Erlend Sogge Heggen
August 8, 2011
Thanks for letting me know about jMonkeyEngine 3. The YouTube video gives a nice impression so far. As soon as i have given it a closer look and like it I will ad it to the list with Screenshots etc. (But for now you can find it under “More Game Making Tools”)
PixelProspector
August 12, 2011
There is also another good Engie for .NET Development:
http://deltaengine.net/
Kornelis
August 8, 2011
wow, awesome list/article :)
davidp
August 8, 2011
Thanks man :)
PixelProspector
August 12, 2011
Thank you so much showing all my friends this website.
Finn Spencer
August 10, 2011
[...] Maker, Kodu Game Lab, App Inventor and – as of last weekend – Stencyl, and there are many more alternatives out there. What’s really great is that many of these tools are cheap, if not completely [...]
Smartbomb
August 25, 2011
I was wondering why no mention of GameSalad. Is there an issue with it?
Joseph S.
August 25, 2011
GameSalad is mentioned on iPhone Game Engines & Resources :)
PixelProspector
August 25, 2011
Really nicely done on the compiling of these lists! I look forward to seeing more from your site. Like other commentators, I have an engine to mention for adding.
The M.U.G.E.N engine is considered to be for the Fighting game genre, Beats of Rage and OpenBor are for the Beat ‘em Up genre BTW. One is considered ‘Versus’, usually between two characters and the other is more Side-scrolling cooperative against scores of enemies.
BoR (Beats of Rage):
http://www.senileteam.com/
OpenBoR:
http://lavalit.com:8080/
Thanks!
Fight'N Words
October 4, 2011
While the engine isn’t synonymous with quality games, it was none the less difficult for me to choose only a few examples. For those who are curious, we are a growing community with popularity rivaling that of Mugen.
http://www.youtube.com/watch?v=ZCFjRb3rrb4
http://www.youtube.com/watch?v=LRY2aVQMBdI
http://www.youtube.com/watch?v=w5BIoPRMnPg
http://www.youtube.com/watch?v=fuYhFVt6dis
http://www.youtube.com/watch?v=WFCejX-jFig
http://www.youtube.com/watch?v=–l17gai8Mg
Fight'N Words
October 9, 2011
Just a heads up, jMonkeyEngine 3 SDK Beta is now out. We would greatly appreciate it if you or a Java developer you know could review the engine and add it to the article if it’s to your liking.
Cheers,
~ Erlend Sogge Heggen
Erlend Sogge Heggen
October 26, 2011
[...] A nice list of game creation software here. [...]
Just Do It! (Indie Connect Prelude Talk) | howtonotsuckatgamedesign
October 30, 2011
[...] looks like a bit of fun for Christmas. If you are interested in gaming here is a site that gives advice on different gaming engines, tools and resources. Let me know if you create anything over Christmas, we can have a competition to see who produces [...]
Spoilt for choice « Digital Literacy @ University of Worcester
December 15, 2011
[...] noch nicht genau weiß, womit er eigentlich arbeiten möchte, ist hier an der richtigen Adresse: http://www.pixelprospector.com/the-big-list-of-game-making-tools/…
Ludum Dare und Game-Making-Tools | Leipzig Game Jam | HTWK
December 15, 2011
[...] The Big List Of Game Making Tools games development [...]
Super.licio.us | Superlevel
December 16, 2011
Please add Game Develop (www.en.compilgames.net to find more) to the 2d tools
Darkhog
January 10, 2012
[...] just what we’ll have to call it for now. Anyway, you shouldn’t be worrying about any of that. You’ve got homework to do. jQuery(document).ready(function($) { [...]
Punk’s Not Dead: With Funereal Respect | Rock, Paper, Shotgun
February 16, 2012