Posts tagged ‘physics’
Impulse is a physics based arcade game with (freely scalable) vector graphics in which you need to precisely navigate your thrusty ship to the exit area of each level (whilst fighting against gravity forces, obstacles and enemies).
The developers describe the game as “a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids.”
Note: The first 13 levels have the same layout and thus look very similar… however with level 14 the layout changes with every level.
Snapshot is a puzzle platformer with a pretty unique copy and paste concept: Take photographs of objects (Doors, platforms, keys, rolling stones etc.) to remove them from their environment and replace these objects anywhere to solve puzzles or destroy enemies.
Pitiri 1977 is a physics based adventure platformer about a boy with special abilities (telekinesis, fireball etc.)
The strengths (visuals, story) and weaknesses (bit unfinished) of the game are pointed out by Indie Game Mag and the german gaming blog Superlevel.
Castle Story is an interesting looking RTS game about yellow creatures that build castles on floating greenish islands. The game features also voxel graphics.
Super Space Rubbish is a polished and challenging tribute to the classic Asteroids with a fine soundtrack and nice physics… Swirl around. Destroy enemies. Slice rocks. Harvest space junk. Upgrade ship…