Thus it covers 4 aspects:
I. The Game Itself
(additionally there is also another section called V. Experiences)
and i needed to stop somewhere and thus I decided to just finish it and cut the rest out… like Derek Yu suggests in his excellent “finishing a game” article.
Now with the guide finally finished I continue to work on my own game and do some other stuff that I wanted to do for quite some time.
I hope you enjoy the guide and find it useful. :)
Source of Images: The simple diagrams are made by myself and the fine Illustrations are made by Dom2D. Big thanks to him!
The diagram tries to explain which factors might influence the amount of sales.
(of course it is not perfect and therefore if you have ideas to improve it consider to contact me)
Game Itself: what is the overall quality of the game? how is its name? does it differentiate itself from other games from the same genre? is it updated with fresh content after release?
Communication: how well is the game presented/promoted? does the website/screenshots/trailer/gameplay videos etc. present the game well?
Distribution: is the game distributed well? is it easy to buy? is it available in the stores that the customer prefers?
Price: is the price of the game reasonable and accepted by those customers who are into the genre?
Press: is the game interesting enough for press/youtubers for coverage? does press/youtubers know about the game? is the game covered by press/youtubers? how well received is the game by press/youtubers?
Customers: is the game interesting enough for the customer who is into the genre? does the customer know about the game? is the game easy to buy? is the price accepted? does the customer like the game enough to recommend it to others? does the customer like the game enough to possibly buy the next game from the same developer?
Market: what does the market for the genre look like? how big is the demand for the genre? is the market saturated already?
Competition: How does the game look like compared to the best from the genre? Is the game of better quality than the genre kings or same quality or worse?
Other: stands for all other possible factors such as zeitgeist/trend, timing, new technology…
Amount of sales: all factors considered might influence the amount of sales… shorter explanation might be: eyeballs * conversion rate = amount of sales
I. THE GAME ITSELF
The Game Itself builds the foundation on which all the other marketing stuff is built upon.
Is the game interesting enough that people who are into the genre would like to play it?
(“more from the same…but different”)
II. COMMUNICATION / PROMOTION
how well implemented is the overall communication/promotion strategy for the game?
how visible is the game (steam, websites, youtube, social media, events…?)
does the website/screenshots/videos etc. present the game well?
1. The Website
2. The Video
2.2 Trailer Creation
2.3 GIF Creation
3. The Screenshots
4.The Press Kit
5. Contacting The Press
5.1 How To Contact Press (new version 2.0 will be released in September 2014)
6. The Blog
7.1 Newsletter Tools
8. Social Media
9. Game Jams
10. Sales Promotion
10.2 Cross Promotion
11. Side Projects
12. Events & Festivals
III. THE PRICE
is the price reasonable and acceptable for the customers who are into the genre?
is the game distributed well?
is the game easy to buy or are there any barriers? (new client required, payment method of choice not offered? etc.)
is the game available from the digital store which the customer prefers?
1. Release Date
1. Big List of Indie Game Marketing (list will be completely updated soon)
2. Interviews with Game Developers (coming soon)