drone is an interesting arena shooter with tower defense mechanics and RTS elements. It has minimalist yet unique vector based graphics (that can be enjoyed in HD) and rewarding gameplay.
Enter the arenas and blast all the incoming intruders away in order to get money. By beeing a rich drone you can acquire different weapons, machines and vehicles with ease. It’s your choice how you play the game: Either be a one man army or a commander of axe drones supported by machine turrets and other nice weaponry…
An overall really promising and fun game.
Tip:
Check out the 3 min trailer from the developer to see different aspects of the game.
Furthermore you might also watch the uncut 8 min gameplay video.
From the Homepage:
“drone” is basically a shmup combined with a tower defense combined with a RTS with a bit of driving sim and rpg in there. You kill enemies to collect money which you may then spend on weapons, ammo, armor, buildings, or vehicles. The fun is in how its balanced. It is possible to finish the entire game without using any weapons – just buildings. Likewise, you can finish the entire game with just weapons and no buildings at all.
Features:
- 10 weapons
- 10 buildings
- 3 sets of armor
- 3 vehicles
- 16 enemies
- 5 levels
- 3 hours of game time minimum.
- This game is in HD up to 2800 x 1750
Been playing this for hours and and really enjoying the balance of strategy/having to shoot stuff myself. on a pedantic note its strange not seeing real time damage on stuff but makes sense in this setting i guess. of course hit damage counter is what counts also would be good to change the colour or make more distinctive the player’s drone. sometimes I get lost when the fire is on!
but all in all pretty fricking awesome game!
Jimmy, yeah I couldn’t put damage flying out of the units when they get hit (like borderlands style) because the instance count would go through the roof (although it would look damn cool).
I’m also working on making the player drone a bit more obvious. I was thinking about changing the colour or having a button somewhere to turn the cross on full-time.
Thanks for playing it!