Generic is an awesome looking action exploration platformer with coop mode.
The 2nd player can either be played by a buddy or by the cpu and gives you then the option to switch between the characters.
(The game features also netplay….)
Just watch the gameplay video to see this gem in action…and then give the demo a try. Very promising game that is already about 3 years in development.
“Inspired by Cave Story, Kirby Super Star, Metroid, and Castlevania,
‘Generic’ was originally programmed in C# with XNA but was eventually ported over to C++ with SDL and OpenGL.”
Controls:
Game
Left,Right – Move left/right. Tap twice to run
Up – Look up, climb up ladder
Down - Crouch, climb down ladder, swim down faster
A - Attack
S - Jump, Swim
Q - Change partner [P1 only]. Toggle partner control [P2 only]
W - Call partner [P1 only]. Teleport to leader [P2 only]
Space - Pause Screen / Save Screen / Teleporter Screen
Pause Screen
Arrow Keys – Move cursor
A - Toggle Ability
S - Ability moveset
Q,W - Swap between map and ability screen (!!!IMPORTANT!!!)
Space - Unpause
From the Homepage:
As its title implies, Generic is a generic 2D adventure platformer similar to the Metroid/Castlevania series. You’re probably saying something like “, but there exists so many of those types of games already!” Yea yea, I know. More or less, I enjoy these types of games when done well (Super Metroid / SotN) and I wanted to do something similar… though it probably won’t be as good, ha ha.
Throughout the game, you control one of two characters: Gene and Ric (GeneRic, get it?).
You may switch between the two whenever you feel like, but for the most part, their attacks don’t really differ and they don’t have any unique abilities (as of yet).
You’ll be fighting your way through various enemies while exploring a large interconnected world. There really isn’t much of a story and there’s no dialogue, so don’t expect some kind of grand RPG-ish epic. Instead, the game focuses a little bit more on exploring and using Gene/Ric’s attacks to maneuver through various obstacles. If anything, the best way to describe this is along the lines of a mash-up between Kirby Super Star and Metroid.
True to the style of the Metroid series, your characters start of with very few abilities. As you explore, you’ll find new powerups that will unlock new attacks and grant you access to areas previously inaccessible.
AsterisKSC made a complete Walkthrough of the entire Demo (about 20 min)
wow amazing pattformers coming out lately ^^
Holy Crap! This looks incredible! I want this so bad!
The demo was amazing! A lot of subtle details make all the difference – such as collision damage with enemies disabled when enemies are stunned.
I wish experience was less of a hassle to gather though – perhaps a small radius of auto-collection? And high enemy health means traversing through rooms is quite slow as most enemies take 4+ hits to tackle. (Of course once you’re really really familiar with an area you can rush through and dodge enemies.)
Amazing platformer!It kinda reminds me of Kirby, but it is waaaaaaaaaaaaaaaaaaaay better.
cool, it reminds me of Kirby Super Star.
Not only because of the helper system, but also due the graphics, like the water etc.
anyway good going!
Looks very promising