Dungeon Chaos is a great one screen platform shooter with 2 player coop mode. It’s some kind of Cave Story meets Bubble Bobble! Amazing stuff. 3 different worlds and 3 bosses. Very Polished and fun.
Hopefully this game will get more levels in the future cause its really good but pretty short…
Note:
The developer is currently working on a 2 player online play mode and support for a 2nd gamepad.
From the Homepage:
Dungeon Chaos is a 2D Action-Rpg Shooter, with level design similar to that of ye’olde Bubble-Bobble. You’ll defeat bosses, gain upgrades, and eat delicious cousine as you go explore the dungeon.
Equip yourself with Laser-Guns, Granades, Jetpacks and Magical Spells as you go. There are several small side-quests which boost your powers when completed, and you’ll end up with a super-strong character pretty quickly.
FEATURES:
- 2 Player Coop Mode
- Lots of Weapons, Monsters and Secrets
- Spells to aid you in Combat
- Three challenging Bosses
- Music by known talented musicians
Moreover:
The developer is also responsible for the promising horizontal shooter The Rim and the boat shooter Pirate Boat Voyage… He is also working on Owlboy.
You’re acctually pretty good:-) You even spotted the go-through wall fireball glitch in the beginningX-D
Pretty good gameplay video:) Thx for uploading
- Joey, Rofl
thanks for such a nice game!
…any chance for additional levels in upcoming releases of the game?
Wow this game looks like an awesome co-op game, the world needs more of these. Once I have somebody available to play this with I’m definitely going to give it a go!
Good chance for more updates on this game yes:-) More content is in the thinker, and I’ve still got lots of ideas for more upgrades,enemies, bosses and spells. Now all I need is time;)
…liked it when I played it a while back.
Can we get a changelog or something?
@ChaoSpectre
info about changes straight from the developer:
“If you’ve played Dungeon Chaos before, and completed it, you’ve met only the new last boss’s first form. I’ve learnt, all great main bosses need several forms, so I’ve spent some time improving him, and giving him several forms, as wall as an ending cutscene when defeating him. He’ll be sure to give even hardcore players a good run:)
I’ve also given the story abit more detail in the instructions screen,
and added small touches to the game, and improved on some visuals.”
Oh. So this will indeed warrant another play.
I guess I’m spoiled with developers updating a changelog on the first post of their devlog.